![]() ![]() The stability continues here in P4A, making the online experience enjoyable. That support, along with growing popularity among the fighting game community in North America, could greatly increase the longevity of the title and ensure you’ve always got someone to fight against.Īrc System Works’ netcode has traditionally been rock solid. ![]() Having seen a release in Japan in both the arcade and home consoles, a number of balance changes and tweaks are already in place, signifying support from Atlus. The mechanics are deep with a lot of room for experimentation, and the character variation is well spread out. Breaking away from the auto-combo system and manually performing combos requires the strict timing and execution that Arc System Works’ fighters are known for. Having an inner tube doesn’t suddenly make you a world-class swimmer, and novice players will drown when faced with the complex combat. Will a new player have a better chance to win against a veteran? Not really. These low-effort, high-satisfaction combos make it easy to burn through story mode, but it doesn’t level the playing field when it comes to competition, since moves executed via auto-combo have reduced damage. Mashing the A button results in an auto-combo ending in a special move, so it at least looks like you know what you’re doing. The full array of simultaneous presses are hard to remember, but P4A does a great job of getting newcomers ramped up in the included Lesson Mode.Ĭasual fighting game players will undoubtedly struggle with mastering some of the high-level mechanics, but those fans can still have fun here. Thumb-friendly, simultaneous button presses combined with various directions perform mechanics such as throws or sweeps. Similar to Arc System Works’ BlazBlue and Guilty Gear, P4A utilizes a four-button control scheme – two for your fighters and two for their Personas. If the story mode doesn’t interest you, the arcade mode lets you enjoy the combat without any plot. The crossover between Persona 3 and 4 (and introduction of a new character, Labrys) serves as a treat for fans of the RPGs. Characters have their own individual perspectives, providing an incentive to play through multiple times to experience the entire story. The action in story mode is relegated to occasional dialogue selections and a handful of one-round fights at a low difficulty level so players interested in the story can focus on it without much distraction. Text, spoken dialogue, and animated cutscenes place a heavy emphasis on narrative. The visual novel approach to P4A’s story mode is atypical of most fighting games. Little is done to blur the lines between the two, leaving a distilled representation of each. Persona 4 Arena is a collaboration, but each side sticks to what they do best: lengthy storytelling (Atlus) and deep fighting mechanics (Arc System Works). Atlus and Arc System Works are specialists in their respective genres.
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